X : int
Y : int
Z : int
Entity : str parmi la liste des blocs de type Entity (entités)
ELDER_GUARDIAN, WITHER_SKELETON, STRAY, HUSK, ZOMBIE_VILLAGER, SKELETON_HORSE, ZOMBIE_HORSE, ARMOR_STAND, DONKEY, MULE, EVOKER, VEX, VINDICATOR, ILLUSIONER, CREEPER, SKELETON, SPIDER, GIANT, ZOMBIE, SLIME, GHAST, PIG_ZOMBIE, ENDERMAN, CAVE_SPIDER, SILVERFISH, BLAZE, MAGMA_CUBE, ENDER_DRAGON, WITHER, BAT, WITCH, ENDERMITE, GUARDIAN, SHULKER, PIG, SHEEP, COW, CHICKEN, SQUID, WOLF, MUSHROOM_COW, SNOWMAN, OCELOT, IRON_GOLEM, HORSE, RABBIT, POLAR_BEAR, LLAMA, PARROT, VILLAGER, TURTLE, PHANTOM, COD, SALMON, PUFFERFISH, TROPICAL_FISH, DROWNED, DOLPHIN, CAT, PANDA, PILLAGER, RAVAGER, TRADER_LLAMA, WANDERING_TRADER, FOX, BEE
"BABY" : str facultative, à ajouter si on souhaite un animal bébé